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How Branded Games Work


Do it yourself
  • Prices starting from £595
  • Ideal for smaller businesses and campaigns
  • Add your brand logo and messaging
  • Easy-to-use online content editor
  • Licenced for 1-3 months
  • Quick turnaround time
  • Seasonal and industry themes


We do it for you
  • Prices starting from £4,295
  • Suitable for larger businesses and campaigns
  • Fully customisable
  • We design and build everything for you
  • Licenced for 3+ months
  • 2-8 week typical turnaround time
  • Detailed quotes on request

Play & Choose

Play & Choose

Browse our range of games and choose one that best suits your brand, audience, season, or campaign.

If you need some help choosing, get in touch and we’ll be happy to help.

Pick a package to suit your campaign, or select the Premium package if you want us to customise it for you.


Build & Buy

Build & Buy

Order your game and enter your details at the check out. You can pay up front by credit card or we can invoice your accounts department.

Once you've placed your order, we’ll send you login details for your game’s content editor. You'll be able to start editing the in-game copy, adding your company logos, and testing your game as you go.

If you need any help, our friendly team are only a quick email away.


Launch & Share

Launch & Share

Once you've finished setting up your game, simply hit the launch button to make it public. Your license period starts now.

Next it's time to share it with your customers. Link to it from your website, share it on your social media channels, and shout about it in your newsletters!


Engage & Review

Engage & Review

You can track your customer's engagement with your game in real time throughout the campaign.

When it's finished, you can print a performance report and download a CSV file with all your leaderboard data.

Take some time to reflect on how your campaign has performed and which aspects worked best. All that's left to do after that is to start planning the next one!

View Tailored process

“Bunny Boost was the first game we worked on with our partners, Saga, and we were thrilled with the results.”